#include "PlaySound.h"

void InScopeSound()
  {
    PlaySound(LPWSTR(InScope), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
  }
/*
    PlaySound(LPWSTR(IDR_WAVE1), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_LOOP);
    PlaySound(MAKEINTRESOURCE(IDR_WAVE1), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_LOOP);
/
// void PressNewSound()
//   {
//     PlaySound(LPWSTR(IDR_WAVE1), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
// }
  */
  
void PressNewSound()
  {
    PlaySound(LPWSTR(PressNew), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
  }
void PressContinueSound()
  {
    PlaySound(LPWSTR(PressContinue), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
  }
void PressHelpSound()
  {
    PlaySound(LPWSTR(PressHelp), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
  }
void PressExitSound()
  {
    PlaySound(LPWSTR(PressExit), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | 1);
  }
